Ok building lighting is too much of a hassle and everything turns out broken regardless of overlapping UVs. I have another annoying issue I cant seem to get rid of now. If the models are to close to the other scene it catches light from the other side of it even if I build the lighting over. I have also turned off every light source except the one point light and post process volume as you can see(I even changed all the static lights to movable and moved them out of the area). It automatically becomes normal if i move the models far enough away from the other scene like in the picture but I can’t have that.
With this one I didnt shut off every light hence why some things are still visible.