I want to create localized volume lights in a space scene, but for some reason the volume fog doesn’t appear when I use spotlights or Rect lights, although I was able to express this using HeightFog and directional lights…
If I use the default human scale scene, the volume lights appear without any problem…
Is it because the scale is too large?
The scale setting of the current scene is about 1/100 scale of the actual scale of the earth.
Is there any other alternative suggestion to represent partial volumetric lights?