Camera is belong to PlayerController actually, it manage by PlayerCameraManager , when u possess a Character, it will check if have no camera component then it will take Playercontroller camera by default
How does the camera work in the FirstPersonShooter example ? I cannot see any camera component either in the blueprint or the code.
How does it uses and manipulates camera then? Is there a default camera somewhere that is being used?
Thats what i wanted to know