Why is there an extra light source showing up when I have a light following my character?

In my player class, I have a light source attached to the player camera. All works well. The light follows the character’s movement as expected. However, when I move from the starting position, a static light is left behind! There is no extra light source in the scene! All default scene light sources have been deleted and there are no light sources attached to the level.

Where is this coming from and how do I get rid of it?

Excuse the awful UV mapping. I’m just starting to learn Unreal and my focus is on coding and such. Pretty graphics will come later.

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More than one player?

Press F8 during play, and take a look in the lists of objects, do you see a second player there?

Then it might be that you have placed a player manually, and the game mode is spawning one for you :slight_smile:

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I figured it out. Under “Input->Auto Receive Input” on the character class settings, I forgot to select Player0. :man_facepalming:

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