Hey, thanks for the response. This is at that point just a default new level with walls enclosing the area + a point light with no settings changed on it. The brightness of the tool has been like that since day 1 of me getting UE4 I believe. Hardware is up to date so I don’t think it’s that.
On much less reflective materials however, the reflectiveness of the rotation tool becomes less noticeable. However, the emissive-ness of the tool is still blinding as it also darkens my screen when looking towards it, same as any other emmisive things such as pointlight, materials and the sun.
Thanks