Hello, adamb5044.
Unfortunately, any mesh that is scaled is going to stretch the texture. However, you have a few options for making a large ocean without stretched textures.
- If you have a modeling program such as Maya or Blender, you can use it to create a large static mesh (that you won’t need to stretch before applying the ocean texture to it).
- You can use the small static mesh that you scaled (which stretched the texture) and make a lot of (unscales) copies of it to provide your surface.
- You can use a Box Brush (BSP) from the Geometry tab of the Modes window and scale that - which won’t stretch the texture. The problem with that is that BSPs are meant to be temporary, so they have poorer performance than static meshes.
- You could use a Landscape (from the Modes window, click on the picture of the mountains) and apply the ocean texture. Landscapes can sometimes be more cumbersome than static meshes, but they should serve your purpose fairly well.
Regards,
Jonathan