When building lighting the processes of lightmass look totally fragmented and doesn’t properly work…The lightmass process doesn’t actually stop though, it reaches 100% but then the new lightmaps don’t import or anything…the engine just acts like nothing happened, and then breaks precomputed visibility. The log doesn’t seem to provide any information that I can understand as to why it reaches 100% but doesn’t actually do anything. 32GB, High spec xeon CPU. Does every single agent need a large amount of ram, or does just the computer that kicks off the swarm need it?