I’m using “Find Path to Location Synchronously” to get the path points from unit to tile 0606 and create red spline to show the path.
Navmesh seems ok but the spline is wrong. I need straight path.
It was simply the shortest path being searched.
The navmesh was not divided well, so I modified the TileSizeUU value in RecastNavMesh-Default to make it more fine-grained.