I am working with Unreal Engine 5.6 and the MetaHuman creator.
I created a metahuman with hair and a metahuman without hair then a metahuman without any hair (facial, eyelashes etc).
When I go to render the sequencer animation the face of the MetaHuman with Hair and some hair becomes blurred. The middle metahuman has no hair and is not blurred.
Any ideas that might help me to figure out why this is happening.
I am using an AirSquat animation from mixamo that I downloaded and retargeted.