I am working with Unreal Engine 5.6 and the MetaHuman creator.
I created a metahuman with hair and a metahuman without hair then a metahuman without any hair (facial, eyelashes etc).
When I go to render the sequencer animation the face of the MetaHuman with Hair and some hair becomes blurred. The middle metahuman has no hair and is not blurred.
Any ideas that might help me to figure out why this is happening.
I am using an AirSquat animation from mixamo that I downloaded and retargeted.
I have the same issue, and several other users have reported it too.
Is there really no information anywhere related to this?
Is there any official explanation about why this happens?
This happens in a completely clean project, using a default Metahuman with no modifications.
The problem:
When I enable Depth of Field in a CineCameraActor, the Groom becomes fully blurred or reads the wrong focal distance.
The character’s body and the rest of the scene are perfectly sharp.
Only the hair/groom gets pushed out of focus, even when the camera focal distance is correct.
Important details:
Clean project
Default Metahuman
No custom Groom settings
Default camera
No post-process overrides
Happens on UE 5.6 and 5.7
Anti-Aliasing (TAA/TSR) does not change anything
Stable Rasterization does not change anything
Creating a new camera does not change anything
Everything else renders correctly, so it doesn’t seem like a hardware issue
It looks like DOF is calculating the Groom depth incorrectly in these versions, but I can’t find any up-to-date information about this.
If anyone from Epic or anyone who has dealt with this can confirm whether this is a known issue or if there’s a new setting related to Groom + DOF that I’m missing, I would really appreciate it.