Why is the mesh is so bright when the lighting intensity is 0?

is Eye adaptation of in post processing or editor/project settings?
Is the mesh its material emissive?

Hello everyone,

The light source intensity is set 0 but the meshes are still bright, even indoor! There’s no light in there…(shown as below)

125215-lightproblem.gif

The lighting quality is production. Environment intensity is 0.

Here’s a screenshot of my rendering setting:

Does anyone know why this is happening? Thanks in advance!

Hi Luos,

Thanks for replying!
I turned off Eye Adaption and now it works perfectly.
The only one small thing is that the light is on when I’m in simulation mode.
Do you know how to fix that??
Thanks a lot!!

Find the PostProcessVolume in your Scene Outliner. In the Details panel under Auto Exposure change the Min and Max Brightness to the same value. The easiest way of turning it “off” is to set the min and max brightness settings on your post process volume to be the same value. (1 often works)

Alternatively:
Under Project Settings->Rendering, there is a Default Postprocessing Settings and a option to turn on/off the auto exposure.