Why is the mesh component not returned from character blueprint

I found this answer helpful to narrowing down my problem.

However, when I try to get the mesh from my blueprint character, nothing shows up in for the value when debugging the code. This is a behavior tree task and it is executing fine. The spider is moving just fine, but only it’s ref pose.

If I don’t use the Play Animation and set it on the blueprint, it works as expected. I get the animation as the spider moves.

I am using the skeleton mesh and animations from the free InfintityBlade:Adversaries.

I don’t know the answer to this, but this is the wrong way to go about it. Even though I was just experimenting, I needed to experiment with Animation Blueprints.

I got it working in a more desirable fashion with the animation taking the cues from the character movement component.

This is video 11, you will need to backtrack.