I found this answer helpful to narrowing down my problem.
However, when I try to get the mesh from my blueprint character, nothing shows up in for the value when debugging the code. This is a behavior tree task and it is executing fine. The spider is moving just fine, but only it’s ref pose.
If I don’t use the Play Animation and set it on the blueprint, it works as expected. I get the animation as the spider moves.
I am using the skeleton mesh and animations from the free InfintityBlade:Adversaries.