Why is the Material not changing

I shoot once at a destructable mesh and the color should be change, but it isnt changing.! [alt text][2]

Can anyone help my?

::sry for my bad english

Before I shoot

After I shot. The texture should be a shreddered glass material

It appears the material of the mesh simply isn’t updating in real-time immediately. Probably missing something in the blueprint for it, whether it’s a node, connection, and/or setting…I don’t know exactly. Try an update event node and connect it to the Material (shattered glass) pin on the node the red arrow is pointing to.

It looks like your material IS changing, as your second photo shows the default material. Is there a compile error in your material? Can you post a screenshot of the material?

Also, setup print statements to screen right after events occur to make sure everything is triggering properly. For example, put a print string after the “false” boolean exec pin that says “changing materials”. Set your material to just a basic color to avoid any material compile errors.

I am not familiar with destructible components, but to clarify, the component is a static mesh component that actually has a material to set? Is there a seperate static msh the material needs to be set to?