I notice that the garbage collector behaves in different ways.
When I run the program in the Editor my pointers survive longer, everything works fine there is no problem.
But when I run the cooked and packed standalone program the lifetime of my pointers is much shorter and the program crashes where it didn’t before. Especially inside lambda functions (asynchronous task).
However I still have a serial killer pointer. And I don’t care about that. But if I have to have a serial killer I would like to have him on both sides. In the Editor and the standalone executable. Because now I have to check all the pointers in my code a second time. Pack and test lots of times.
So please, if you know how to make the garbage collector behave the same in the Editor as it does in the standalone executable let me know.