Why is the Fast Geo Actor Color black?

Hi all!

When going in a build of the game, then enter ‘show ActorColoration FastGeo’, the colors of FastGeo show up, but many of them are black color. Do you have any idea what went wrong or what settings were not set well? The actors in the scene are PackedLevelActors and LevelInstances with BPPs in them, but none are even showing a bit of blue.

Another note, ‘show ActorColoration FastGeo’ does not even show when entering the command in PIE, is this normal?

Thank you all :).

Steps to Reproduce
When going in a build, then enter ‘show ActorColoration FastGeo’, the colors of FastGeo show up, but many of them are black color.

Update: Ive added component classes like HISM and ISM to the Allowed Component Classes list too. Im waiting for a new build to see if that helps.

Okay, in a new build, still no change. The images below show the ‘show ActorColoration FastGeo’ and the majority is black. [Image Removed]The ‘FastGeo.Show 0/1’ is shown below, where you can see parts are vanishing, its just the ‘show ActorColoration FastGeo’ shown above that is black. I was expecting this to then show blue right, like the World Building Guide from Epic? [Image Removed] [Image Removed]

For future generations, the black is only showing when show PostProcess is set to 1. When you disable PostProcess it shows the colors like you expect. [Image Removed]

Hello!

The coloration mode should just work. I ran some local tests and it’s still broken in Main so I filled a bug report for the team to review. You should soon be able to follow the evolution of the bug here:

Regards,

Martin