Hello,
I’m trying to sample the GBuffer attributes through Niagara but I’m getting some inconsistent results based on my viewport size.
You can see below the screenshot that shows my issue. Notice all the empty space in the viewport on the bottom frame.
I am displaying the data from the GBuffer sample by writing the Depth to a Grid2D and then copying it over to a Render Target 2D. That texture is used in a post process material to see what it looks like on screen.