I use a listening server in my game, but I have some problems with it. There are items in the game that can be rotated, I would like this to happen only to the one who does it, but it happens to everyone, regardless of how to set up replication. Maybe I’m doing something wrong, please tell me.
Here is a video for understanding : https://youtu.be/Ws67glfnCdA
Localize the interaction for Inspection to clients only (local role == Autonomous proxy).
Working with Listen Servers is a bit tougher in some regards do to the fact that client 0 is also the server.
Make extensive use of Get local Role
, Get Network Role
, Is Server
. Comparisons, branches etc.
Would probably benefit you greatly long term to define each clients role outright from start. You could then use that definition for flow logic.
thank you, I’m new to the topic of replication, I’ll study what you wrote, thanks again. Almost all the training videos are based on dedicated servers and I didn’t even know what you wrote, but I watched a bunch of them and didn’t understand anything at all, I hope it will become a little clearer now