It seems since the recent update, some static meshes that were placed on the map with foliage paint, aren’t showing in a launched session or private upload? Why is this?
@LosesoIcanwin Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form
This is also happening in my project where specific foliage is not showing up in my game, but it is visible in the engine.
Still an issue for us… we think its a spatially loaded issue, but foliage instances don’t allow you to turn that setting off so I dont know what to do
Have you found a solution for this by any chance?
I am also having this problem. it happens on a specific Landscape Streaming Proxy.