Why is so much ribbon particles with rain particles?

Hello. I’m trying to make trails for my rain particles and I use ribbons for that. I’m using execution mode: spawned particles, but there are too much ribbons (5164 max rain particles and 67666 ribbon particles). Why is this this happening? I thought with that option the quantity should be equal.

Cpu particles with ribbons are far too expensive for something simple like rain. Instead, use gpu particles with a sprite renderer and stretch the sprites vertically.

Yes, I will follow your advice, but I still want to know answer to my question. The rain is just a simple example.