Hello again. I’m quickly finding that starting out with Unreal is something of a bumpy ride. I’ve finally been able to load a rigged model from Blender (kudos to ClockworkOcean for directing me to the right tut <33) but now I have a new problem: The location of the armature’s root bone is the origin of my skeletal mesh.
Not only does this make it difficult, if not impossible to place my mesh in the level, it incurs complications when setting up a control rig, because the coordinates of any Control added to the rig zero from the mesh’s origin, for some silly reason.
I followed this tutorial to export my rigged character from Blender.
[Edit: I thought that my 3D cursor in Blender may not have been at the world origin, and that that might have caused the issue, but I checked, and it is.]