In c++ BeginPlay(),I just write this codes:
DynamicTexture = UTexture2D::CreateTransient(SizeX, SizeY);
FTexture2DResource Res = (FTexture2DResource)DynamicTexture ->Resource;
uint8* DestTextureData = (uint8*)RHILockTexture2D(Res->GetTexture2DRHI(), 0, RLM_WriteOnly, Stride, false);
RHIUnlockTexture2D(Res->GetTexture2DRHI(), 0, false);
when I play the game, it’s crashed! why?