Grimdorin
(Grimdorin)
February 11, 2019, 2:59pm
1
I was following this tutorial: [UE4 - Tutorial - Niagara Mesh Particles][1]
At 4:30 the person was changing the Particles.SpriteSize in the Niagara Emitter Editor. (Shown in picture 1.)
However if I open the default ThirdPerson project on my PC, the Particles.SpriteSize isn’t a float. It’s a vector2D.
(See picture 2.)
Is it possible to make the variable a float?
I can’t find a solution for this problem.
Thanks in advance.
1 Like
Vector2Ds contain two floats for the X and Y value. It’s basically the same, but like this you only have one variable for both values. In Blueprints you can ‘break’ a Vector2D and access both float values.
Grimdorin
(Grimdorin)
February 11, 2019, 5:22pm
3
I’ll give it a try! Thank you very much!
(I didn’t know how to do it, but with your explanation: Break Vector 2D )
Let me know if you need help
You can choose variant Vector2D from float by clicking on the arrow on the right.