Hey everyone,
pretty straightforward question. I have a WidgetComponent on a char, but the Widget shows up in my reflections. How can i get rid of that? Setting what seems to be the right property on the Component, has no effect.
Thanks in advance!
A “reflection capture” is the kind of object you place in the level to generate cube map / spherical map reflections. Other reflections, such as ray tracing, and planar reflection capture, use a different render path.
I’m actually not sure whether all reflections can be suppressed. It’d be interesting to hear if there’s some other setting that works for this!
Thats what i tried, and it still shows up.
The materials are a good idea, but i don’t know where to change a material for a ui blueprint. Its really just 2 boxes an icon and a Progressbar. Unless those are assigned by default, i haven’t overwritten anything. The only other material i could find is the Widget3DPassThrough_Masked_OneSided on the widget component itself.
Have you checked the shader properties of that surface? I’ll see if I can find something helpful and post it in here.