I’m building my VR Character into an existing project, and the character mesh floats in the air presumably when coming in contact with the collision capsule. Any ideas? His feet come up to my waist after putting on the headset. Any ideas?
I’m building my VR Character into an existing project, and the character mesh floats in the air presumably when coming in contact with the collision capsule. Any ideas? His feet come up to my waist after putting on the headset. Any ideas?