Why is my texture "stretching" in this weird way when chaning the UV tiling?

I’m trying to change the UV tiling on a texture using the TexCoord node. When I do, it stretches out the pixels on the edge infinitely. The texture is set to clamp tiling on both x and y. Any help?

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If the texture reaches the edge like that, I don’t think you can scale it without the stretching, even with clamp.

If you had a black pixel on the right, it would be ok.

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Looks like you’re mostly right. I need to have the entire image bordered by 0 alpha and that fixes it. A bit annoying but not the worst. Thanks. :slight_smile:

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