Hi everyone,
I’m using UE5 and I’ve imported a custom static mesh from Blender (FBX format). Everything looks fine, but the mesh doesn’t seem to cast proper shadows in the scene. I’ve enabled “Cast Shadows” in the mesh settings, but the shadow either looks too soft, missing, or completely broken depending on the light setup.
I’m using Lumen for lighting.
Does anyone know what might be causing this? Is it something with the mesh settings, light setup, or maybe the import process from Blender?
Thanks for your help!