Why Is My Scene Too Dark Even with Proper Lighting Setup in UE5?

Hi everyone,

I’m facing an issue in Unreal Engine 5 where my scene appears way too dark, even though I’ve set up directional lights, skylights, and exposure settings correctly (at least I think so). I’m using Lumen for GI and reflections, and I’ve already enabled Auto Exposure and tweaked the post-process volume.

Here are a few things I’ve tried:

  • Adjusting exposure min/max in the Post Process Volume
  • Increasing Skylight intensity and changing mobility
  • Playing with indirect lighting intensity
  • Enabling/disabling Lumen reflections and GI

Despite all that, the scene still looks underexposed in both editor and game view.

Questions:

  • Are there any hidden settings or common pitfalls I might be missing with lighting and exposure in UE5?
  • Could this be caused by tone mapping or Lumen limitations?
  • Should I rely on manual exposure settings instead of auto?

Would love to hear any ideas or experience you have with this kind of issue. Thanks!