Hi! I have this problematic 35 GB project file. I uploaded it to IRender, baked lights on GPU, downloaded back on my pc, worked on it, now it won’t launch GPU Lightmass (and by that I mean the real Gpu lightmass made by Luoshuang, not ordinary cheap stuff) anymore, instead, it launches Swarm and it is not even working, it crashes. I have this error:
=== Lightmass crashed: ===
Fatal error: [File:C:/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 197]
Ran out of memory allocating 11247760 bytes with alignment 0
0x00007fff33687fe8 UnrealLightmass-Core.dll!UnknownFunction []
0x00007fff336bda56 UnrealLightmass-Core.dll!UnknownFunction []
0x00007ff67c77f308 UnrealLightmass.exe!UnknownFunction []
0x00007ff67c746cf6 UnrealLightmass.exe!UnknownFunction []
0x00007ff67c798a7a UnrealLightmass.exe!UnknownFunction []
0x00007ff67c74a169 UnrealLightmass.exe!UnknownFunction []
0x00007ff67c771d72 UnrealLightmass.exe!UnknownFunction []
0x00007ff67c791303 UnrealLightmass.exe!UnknownFunction []
0x00007ff67c802104 UnrealLightmass.exe!UnknownFunction []
0x00007fffb6567034 KERNEL32.DLL!UnknownFunction []
0x00007fffb7c82651 ntdll.dll!UnknownFunction []
etc bla bla bla
and this log:
18:28:11: [Interface:TryOpenConnection] Local connection established
18:28:11: [Job] Accepted Job 6D6D156F-4A60A4CB-4AD391A9-59A187BE
18:31:23: [Job] Launched Job UnrealLightmass_2021-12-19_22-04-39_1125888-64bit.exe
18:31:23: [Job] PID is 3104
18:31:23: [Job] GUID is “6D6D156F-4A60A4CB-4AD391A9-59A187BE”
18:31:23: LogLightmass: Display: Lightmass Win64 started on: LEGION. Command-line: 6D6D156F4A60A4CB4AD391A959A187BE
18:31:23: Failed to determine engine directory: Defaulting to
18:31:23: Failed to load ‘aqProf.dll’ (GetLastError=126)
18:31:23: File ‘aqProf.dll’ does not exist
18:31:23: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
18:31:23: File ‘VtuneApi.dll’ does not exist
18:31:23: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
18:31:23: File ‘VtuneApi32e.dll’ does not exist
18:31:23: Lightmass Win64 started on: LEGION. Command-line: 6D6D156F4A60A4CB4AD391A959A187BE
18:31:23: LogLightmass: Display: Processing scene GUID: 6D6D156F4A60A4CB4AD391A959A187BE with 10 threads
18:31:23: Processing scene GUID: 6D6D156F4A60A4CB4AD391A959A187BE with 10 threads
18:31:23: Building static lighting…
18:31:24: [OpenConnection] Registering TCP channel …
18:31:24: [OpenConnection] Connecting to agent …
18:31:24: [TryOpenConnection] Testing the Agent
18:31:24: [TryOpenConnection] Opening Connection to Agent
18:31:24: [TryOpenConnection] Local Process ID is 3104
18:31:24: [Job] Found a parent connection for PID 3104
18:31:24: [Job] 49500504 → 5C54CDE2
18:31:24: [Interface:TryOpenConnection] Local connection established
18:31:24: Skylight import processing 0.005s with CubemapSize 128
18:31:51: Measured CPU frequency: 3.19 GHz
18:31:51: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
18:31:51: Number of texture mappings: 202484
18:31:51: Number of fluid mappings: 0
18:31:51: Number of landscape mappings: 0
18:31:51: Number of BSP mappings: 0
18:31:51: Number of static mesh instance mappings: 202484
18:31:52: Reserving memory for 202484 meshes, 201275272 vertices, 160880065 triangles
18:31:52: Reserving memory for 0 meshes, 0 vertices, 0 triangles
18:33:55: LogMemory: Warning: MemoryStats:
18:33:55: AvailablePhysical 951656448
18:33:55: AvailableVirtual 13402112
18:33:55: UsedPhysical 14665248768
18:33:55: PeakUsedPhysical 19432312832
18:33:55: UsedVirtual 38681862144
18:33:55: PeakUsedVirtual 38712373248
18:33:55: MemoryStats:
18:33:55: AvailablePhysical 951656448
18:33:55: AvailableVirtual 13402112
18:33:55: UsedPhysical 14665248768
18:33:55: PeakUsedPhysical 19432312832
18:33:55: UsedVirtual 38681862144
18:33:55: PeakUsedVirtual 38712373248
18:33:55: Allocator Stats for TBB: (not implemented)
18:33:56: Windows GetLastError: The operation completed successfully. (0)
18:33:56: Exception handled in main, crash report generated, re-throwing exception
18:33:56: Exception handled in main, calling appHandleCriticalError
18:33:56: LogLightmass: Error: === Critical error: ===
18:33:56:
18:33:56: Fatal error: [File:C:/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 197]
18:33:56: Ran out of memory allocating 11247760 bytes with alignment 0
18:33:56: 0x00007fff33687fe8 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff336bda56 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c77f308 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c746cf6 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c798a7a UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c74a169 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c771d72 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c791303 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c802104 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb6567034 KERNEL32.DLL!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb7c82651 ntdll.dll!UnknownFunction []
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56: 0x00007fffb5644f69 KERNELBASE.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33a8d356 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33a91497 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33858c1d UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33688010 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff336bda56 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c77f308 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c746cf6 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c798a7a UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c74a169 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c771d72 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c791303 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c802104 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb6567034 KERNEL32.DLL!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb7c82651 ntdll.dll!UnknownFunction []
18:33:56:
18:33:56:
18:33:56: === Critical error: ===
18:33:56:
18:33:56: Fatal error: [File:C:/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp] [Line: 197]
18:33:56: Ran out of memory allocating 11247760 bytes with alignment 0
18:33:56: 0x00007fff33687fe8 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff336bda56 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c77f308 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c746cf6 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c798a7a UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c74a169 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c771d72 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c791303 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c802104 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb6567034 KERNEL32.DLL!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb7c82651 ntdll.dll!UnknownFunction []
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56:
18:33:56: 0x00007fffb5644f69 KERNELBASE.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33a8d356 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33a91497 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33858c1d UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff33688010 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007fff336bda56 UnrealLightmass-Core.dll!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c77f308 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c746cf6 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c798a7a UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c74a169 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c771d72 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c791303 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007ff67c802104 UnrealLightmass.exe!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb6567034 KERNEL32.DLL!UnknownFunction []
18:33:56:
18:33:56: 0x00007fffb7c82651 ntdll.dll!UnknownFunction []
18:33:56:
18:33:56:
18:33:57: LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
18:33:57: CreateProc failed: The system cannot find the file specified. (0x00000002)
18:33:57: LogWindows: Warning: URL: …/DotNET/AutoReporter.exe 3104 “UE4AutoReportDump.txt” “UnrealLight_LEGION_09BDB37842B6D570AE6D29853A3DE87E.log” “UE4AutoReportIniDump.txt” “” -unattended
18:33:57: URL: …/DotNET/AutoReporter.exe 3104 “UE4AutoReportDump.txt” “UnrealLight_LEGION_09BDB37842B6D570AE6D29853A3DE87E.log” “UE4AutoReportIniDump.txt” “” -unattended
18:33:57: LogLightmass: Error: Couldn’t start up the Auto Reporting process!
18:33:57: Couldn’t start up the Auto Reporting process!
18:33:57: *** CRITICAL ERROR! Machine: LEGION
18:33:57: *** CRITICAL ERROR! Logfile: UnrealLight_LEGION_09BDB37842B6D570AE6D29853A3DE87E.log
18:33:57: *** CRITICAL ERROR! Crash report:
18:33:57: [CloseConnection] Closing connection 5C54CDE2 using handle 5C54CDE2
18:33:57: [CloseConnection] Connection confirmed for disconnection 5C54CDE2
18:33:57: [CloseConnection] Connection disconnected 5C54CDE2
18:33:57: [GetMessage] Safely returning to 5C54CDE2 with no message
18:33:57: [MaintainConnections] Local connection has closed (5C54CDE2)
18:33:57: [MaintainConnections] Removed connection 5C54CDE2
18:34:01: [Job] Job has failed! Job executable didn’t exit cleanly. Exit code: 1
18:34:02: [CloseConnection] Closing connection 49500504 using handle 49500504
18:34:02: [CloseConnection] Connection confirmed for disconnection 49500504
18:34:02: [CloseConnection] Closing orphaned Job (6D6D156F-4A60A4CB-4AD391A9-59A187BE)
18:34:03: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:03: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:04: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:04: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:05: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:05: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:06: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:06: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:07: [MaintainConnections] Connection 49500504 is DISCONNECTING
18:34:07: [CloseConnection] Connection disconnected 49500504
18:34:07: [GetMessage] Safely returning to 49500504 with no message
18:34:07: [MaintainConnections] Local connection has closed (49500504)
18:34:07: [MaintainConnections] Removed connection 49500504
18:34:07: [MaintainConnections] All connections have closed
PLEASE HELP ME, I EXCEEDED THE DEADLINE BY FAR!
And yes, I put the swarm cache folder on a 1 TB empty drive…set it to 40 gb …
If I open or create other projects, I have no problem with the gpu lightms.