I’ve found few answers to this, which all more or less say “increase the landscape resolution”. But this has never worked for me. Why is it that when I paint a layer onto my landscape, it looks like this? This is weight blending, by the way, if that’s at all relevant. Attached is an example of what I’m talking about.
I want a smoother, more rounded edge on the path and dirt patch. How can I get that? Or is there something else I’m missing, here?
Hey BIGTIMEMASTER, thanks for your help.
However, when I follow the steps as you laid out, I can tell that the vertices are changing, but they aren’t necessarily increasing. What people have meant when they say “increase the resolution” is using the settings when first setting up a landscape to do so (such as ‘section size’, and quite literally, the ‘overall resolution’ setting). My issue is that even on the highest setting (8161x8161 vertices) in there I see a very miniscule difference to even the lower settings.
As far as I can tell, without tesselation the most resolution you can get from the landscape is 1m faces. I think that if you are wanting what appears to be less than 1m resolution, you’ll want to use a height blend layer type in the landscape material.
This will break the blending up from being linear and make it look more natural, based on your textures height texture.
It’s a bit to setup but there is many tutorials on the subject:
I always caution though - don’t evaluate a single aspect of the total art in isolation. Assuming you will have grass, trees, and other props breaking up the landscape, you may be solving a problem that won’t actually exist.