I have these beautiful static mesh ivies from Megascans, but I can’t get them to cast static meshes on the wall. They only cast dynamic shadows with two cascades, but that’s too heavy on 4k.
Dynamic shadows with two cascades, this is what it should look like:
Only one cascade, no static shadow:
There should be more than enough lightmap texels:
Ideas? I’ve tried doubling the lightmap res on the wall, I’ve tried enabling “cast shadows as masked” on the ivy material, all to no avail.