I am the biggest noob when it comes to rendering, so I’m hoping someone can help me with this:
So I have this grid in my project, where every tile has a mesh with a texture on it. That texture is basically transparent except for the borders which have those green lines.
But they don’t render great. If you watch the video, you can see that it kinds of flickers in the distance, and when rotating the camera, particularly on the edges of the screen. It gets even worse when I blend to the top view camera, where the whole grid flickers.
As I said I know next to nothing about rendering, chances are I’m not even in the right forum, but I’d like to know what’s causing this and how to fix it.
Thanks a lot for any help!