Why is my editable text not visible in the packaged project?

Hello,

I have an editable text. In the editor, it is working fine. After I package the project the text I’m writing is not showing up but I know it is there because I can do stuff with it in a blueprint. I have the font installed to the computer.
Does anyone have an idea?

Thanks

Hi Delta_Fox! congrats on getting to the packaging stage huge ups! for your editable text what widget are you using? could you post your work

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Hello,

I’m not there yet, just testing out new functions (which doesn’t work as it seems :smile: ). It is a User Interface widget and an editable text is in that. It is a simple bank blueprint where you should write the amount and press Enter button. In the editor I can see everything correctly, the numbers are visible as it should be… But if I package the project, no text is appearing, but I know it is there because after hitting the Enter the transaction in the game is happening.

To be clear, you see everything in GAME mode?

Or just in EDITING mode?

When I press play in the editor it is working (I assume that is the game mode, right?).

Are you using any plugins? Check the output log in the package process.

I don’t see any plugins in the output log, but I get an error. I don’t think it is related to my problem:

Those are just warnings, not errors, and I’m CERTAIN there are many more of them.

You should query the log about the directory of your widget and see what the log tells you.

This was the only yellow thing, anything other was white

Can you post the entire package log?

Is your project empty?

Mostly empty. Is there a txt or I should just paste the whole thing in a txt and upload it?

!

Then never mind. I figured that it was mostly empty because of the lack of warnings.

How many levels are you using?

I only using a level with the landscape and I have the starter level. It is a quite fresh project but I already encountered this annoying (bug?). Everything else is working as intended

Okay, the next thing, what is the parent class of your widget?

It is a User Widget. I made this by choosing User Interface > Widget Blueprint and then User Widget

Can you take a screen shot, please?

You can see the parent class in the upper right corner.

Yes, I checked it from there

Got it.

It seems redundant, but the tiniest details…

What is the default level? (Project Settings)

I doubt this is the case, but what is the EDITOR STARTUP MAP and the GAME START UP MAP?

Are they the same?

Yeah, it is the level with the landscape

So, the last thing I can suggest is migrating your project to another empty project and try again.

I have no idea what you did in the Widget Blueprint.

I also suspect that if you did not use any default scripts/fonts/colors/materials, that may be why you’re having issues, but again, too many variables to tell.