Why is my editable text not visible in the packaged project?

It is using the default Roboto font, I already tried installing that on the PC but still nothing. What strange to me is, why it is working in the editor but not in the packaged game? I mean packaging means putting everything in but in compressed form so no changes should happen.
Here is the editor editable text box:

Here is the packaged editable text box: (it is there but it is hidden)

Is there any option in the set visibility node or even in the editable text component that states only visibility in editor but not at the packaged project?

That, I honestly do not know.

Again, I would try replacing the customized font with the defaults and see if it works.

AND

Migrate your entire project into a fresh project.

hey yea sorry I got caught up with another project. yea umm Delta Fox uhh, crazy question, what are you building?

On the level regarding your question it is most likely an easy fix. it seems like you might get much more benefit from even just like a quick chat about the general direction of your project.

Yesterday, I ran out of the maximum daily messages because my account is new. I tested EVERYTHING I could think of; a new editable text box, a text which changes with the editable text’s content but nothing…

I placed another text and literally changed nothing, it remain visible. Then, I again made it to change as the editable text. It is still remained visible… After checking everything it turned out my very first thought was right, it was the font.
The default “roboto regular” font for the editable text box is not visible for some reason (even though it is installed), and since I really liked how is it looks like, I made the change for the first text. I changed the editable text box to “roboto bold” which is the default font of the text and it is worked. I’m frustrated and delighted at the same time but it is done.

with enough experience you will be able to create your own font class pretty easily. if there’s ever a font you want to use you can just code a new font class, initialize an instance of that class, then set the editable text box font to your new font instance.

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