Like the title implies: my decals are barely visible when I place them on a vertical surface. This is a problem because when a pawn gets shot, his blood decal looks extremely stupid and unrealistic if it touches a vertical surface (e.g blood splattered onto a wall)
Any way to fix this?
Notice how the blood on the chair’s legs is not as detailed as it is on the floor; now imagine how it is on a wall…
Any fix for this? Thanks for reading.
Screen borrowed from this amazing tutorial by Tesla Dev:
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I’m using unreal 4.15 and have faced the same issue which TIM has had. I have followed the instruction and reduced the z scale but it didn’t help much. It gets even worse when I have plenty of actors on my scene and I have to apply one decal on all of them like a bloody scene. It seems unlike CryEngine, Unreal is not just as good in handling decals. After two years I wish there had been a little progress for such a important issue. I think programming this issue is quite simple, by adding an option to the decals which makes the decals to wrap around the actors like a tight piece of cloth, rather than stretching over them. By the way if there is any solution to this using blueprints, I would be so appreciative.