Hi people,
When I package my VR project for Quest the camera is 180 rotated on the z axis.
In the editor everything is normal, the way i know its just the camera is because my widget components and controls are operating as they should and appearing in the right space (behind me).
pawn rotation are all false I have tried dropping in player character and player start (what i was using first) to no avail, rotating the camera in viewport yeilds no results.
Help!?
FYI was was working fine this the day before. (Im also aware i can just turn around as its VR but id rather the player started the way I have the same way as my widgets etc.)