Why is my camera reveresed when packaged but not in editor?

Hi people,

When I package my VR project for Quest the camera is 180 rotated on the z axis.

In the editor everything is normal, the way i know its just the camera is because my widget components and controls are operating as they should and appearing in the right space (behind me).

pawn rotation are all false I have tried dropping in player character and player start (what i was using first) to no avail, rotating the camera in viewport yeilds no results.

Help!?

FYI was was working fine this the day before. (Im also aware i can just turn around as its VR but id rather the player started the way I have the same way as my widgets etc.)

Hello,
Do you have a previous backed-up version of your project? One that packaged without issue?

You should, otherwise you’re going to have to do the hard work on trace all of your steps.

Went back and tested a previous working build and it also has the same problem, could this be a quest issue I wonder.

Further testing shows it also does not effect building to PC! meaning it is only on the Oculus.