When I go to preview my level using the VR preview mode my camera is overexposed. White and Green. Any idea why this is happening? And how to fix it?
I’m having the same issue. I’m simply trying to look at the VR Template startup map and I get this when I click for the VR Preview.
Wow…no responses. Anyways, copied assets into the VR template and it worked.
It’s a bug of Skylight. Update your project to 4.16 and use scene captured cubemap instead of specified cubemap. Or switch it to static mode.
This is still an issue…