Why is my Camera focus in rendering so bad?

Hello. I wanted to Render my Animation as Images. in the Sequencer is the Focus of the camera perfect but when its rendering the focus of the camera looks very bad. Here is my example from Sequencer:

and when i render it then here an example how it looks rendered:

I hope someone can help me to fix this problem.

Thats odd. Are there transparent objects or anything else in those areas? What does it look like in PIE?

No there are no transparent objects in the background or anything esle. In the PIE its looking all normal but if i render it as png its looking like that Unsightly broken focus-

Unfortunately I am not sure. In MRQ can you try and disable things in the Game Overrides section?

I have tried everything but I can’t find a solution

If the project is smallish you can send it over and I can have a look.

how can i send it to you?

Throw it up on a GDrive and send me the link?

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it was too big for gdrive so i have uploaded it in mega: 18.3 GB folder on MEGA

I’ll start downloading it. Next time use File->Zip Project. It will zip your project without all the ddc and stuff that others won’t need.

Will the level and level sequence be obvious?

So I left this go all night, and it never got past the zipping stage. Would it be possible for you to zip the project out of UE and put it on Box? I’ll DM you.

Ok yeah you are getting caught with a bug caused by Alpha support in Tonemapper. This is fixed in 5.5.2 which will release at the end of this month. The workaround for the time being is to disable alpha output in the prefs if you don’t need it.

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