Hey Guys! I’m following along with the AI tutorial provided in the Unreal Engine Documentation. I’ve followed each and every step as written. But I’m having a problem where my AI follower stays IDLE all the time and doesn’t move an inch.
I’ve checked everything twice and it all seems correct according to the tutorial. So I checked my Behavior Tree while running the game and I found that the TargetLocation is invalid in two blackboard decorators, have a red mark on the right side in the picture below
From what i see both branch is blocked because your target follow and target location is not set, so it can not execute the task Move . So something wrong with your ArgoCheck, can you post your ArgoCheck blueprint here.
Hey Guys! I found what I was doing wrong. Inside the Single Line Trace Node my Trace Channel was set to Visibility. I just changed it to Camera and it worked perfectly.