Why is loading saved game, restarting game?

Everything was working fine and then suddenly on a build (package) test, the load game function now resets the game.

Thats because you tell it to Open Level at the End… that will Close the Current one and open new one what results in a Reset.

Didn’t work, sorry. Moved the open level to the other side of the teleport and still, on continue game, the game resets to my splash screen instead of starting where it was last saved. Everything worked perfect until I packaged it. It still saves ammo and health from level to level, but wont start the game at location anymore. ???

moving it any further to the right would seem to null out my question of is there a saved game. In case I haven’t been clear, I am trying to load and open a saved game. I have a continue game button and a start new game button. On the start button, the end user can start a blank game whether or not there is a saved file. On the continue button, the end user can only push if there is a saved file. That button now resets the game instead of starting at the last saved location.

You are aware that you do nothing with your savegame Object at the moment right? Your Level Name is none and what you put into Options makes no sense? What does Teleport do for you? Because the Level you currently in gets Nuked and a new Level “None” (it should actually crash at that point for you) gets created including a new Character.

Result:

No, I am trying to load a saved game from slot and open it. Not open a specific level, but the level you were on before you quit the game. Before building, (packaging) it, I was able to save any level I was in and when I run the game again and click “Continue Game” from my Main Menu on game start, it would teleport the player the the last level started location. Now it just sends me to my Intro splash screen.

It would seem that opening a saved file slot to play is now broken in Unreal 4.15

Also, if I add a level name to the open level node, it still only opens the Splash screen even if I put the open level at the beginning on the event chain. Bug…???

I have all saving correct, can you show me in a pic of the nodes to a successfully opened saved game? Because it isn’t working that way either, still just opens the intro splash screen.

Loading a saved file just loads Data in, it does nothing on its own. Open Level will however open a NEW Level and deleting the one you are currently in.

If you want to Open the Level you where last in you save it inside the save Game Object and use it as input for Open Level. On your Level Begin Play you load the Save Game Object again take the Last Player Position out of it and Teleport your Player there.

Load->GetLevelName->OpenLevel->Load->GetLastPosition->Teleport

So running a print string debug, it says it is opening MySaveGameBP_C_0, But opens Intro instead. My "MySaveGameBP only holds vars and no nodes. If I hook the return value to the Level name spot instead, it doesn’t do anything, just a dead button.

Okay, one question then, where did you get the “My Level Name” node? I can not plug as MySaveGameBP to Level Name without 2 other nodes…

this is what I am getting…

I don’t, I am a solo game developer with no one to really help, so I watch hundreds of youtube vids to make up the knowledge I currently have, which I thought was okay, until this. I finally complete my first FPS game and was testing it on other PC’s as to the FPS quality, but suddenly my Continue game stopped working even though it has worked throughout the build. I am trying not to freak as this is a very long project to just scrap. I really appreciate the help, even if I am not understanding what you are saying. I am trying my best… I will continue to follow your and anyone’s advice. At least until someone gives me a working node chain for opening a saved level you are currently on.

Somewhere else (can even be you Character)

Last Answer from my side. I dont want to repeat myself over and over again.

Do you actually dont know how Save Game Objects work?

Docs:

https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html

Print out “My Level Name” I want to make sure you actually “saved”

So this is still the same problem. Please understand, everything is being saved. I start play and it has last saved info. But I click pause, click Main Menu, click Continue game = splash screen intro, not level saved.