Summary
Why is a getter a no_rollback? Really annoying to work around and prevents most basic failable workflows. E.g. Failing a function if there is no item equipped.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Using inventory_component.GetEquippedItems() in a failable context like a function
Expected Result
Getters should be and therfore compatible with
Observed Result
Annoying and needs workarounds and extra functions.
Platform(s)
PC