Hi
im quite new to c++ and i dont know how i can solve this but im trying to use c++ game mode
What i have done so far:
- created a blueprint game mode that is parented to c++ game mode
- used the default class finder in c++ game mode to assign the modes i want (pawn and controller)
- made a c++ pawn script with a move function
- created a bp pawn parented to the c++ pawn script
- on the bp game mode, i changed the settings and just in case also did it in the project settigns
- created a movement input
when i run, my pawn doesnt move
here are few screen shots
PlayerController:
In Pawn C++:
GameMode C++: