Hi,
I’m trying to build, cook, deploy and run project on my iphone se using command line tools. For that I’m using script RunUAT.sh (from directory ./Engine/Build/BatchFiles).
Project seems to build and deploy to phone. When sample run it shows splash screen then black screen and crash (phone back to applications screen).
When I open this project from UE4Edtior i see dialog:
Missing Puzzle3 Modules
The following modules are missing or built with a different engine version:
UE4Editor-Puzzle3.dylib
Would you like to rebuild them now?
[YES] [NO]
After click [YES] projects build and works on phone.
What command or flag i’m missing?
Configuration:
-
UE 4.12
-
OS X 10.11.6
-
Project from samples (Puzzle, C++)
-
Script code
cd /Users/Shared/UnrealEngine/4.12
Engine/Build/BatchFiles/RunUAT.sh
BuildCookRun
-project="${PROJECT_DIR}/${PROJECT_NAME}.uproject"
-noP4
-platform=IOS
-clientconfig=Development
-serverconfig=Development
-cook
-build
-maps=AllMaps
-nocompileeditor
-nocompile
-stage
-package
-pak
-archive
-archivedirectory="${PROJECT_DIR}/Build"
-ue4exe=UE4Editor
-clean
-compressed
-deploy
-run
-signed
-device “Yuga Khan”
Thanks for help