Why is everything so ugly in the VR template? What am i doing wrong?

Hi guys,
i am developing a game for months allready. Its for the Vive, and everyday its getting worse in accepting how ugly everything is. I tried all kinds of things allready, like this:

r.SetRes 2160x1200 and r.ScreenPercentage 140 and MSAA in the projectsettings, and forward shading (forward shading, that ruins all the foggy stuff big time)
Certainly the MSAA is really bad, look at the pictures. And thats one of the things epic advices to use in the VR template. I just has to be better i guess. I know the Vive is perfect, because when i play a demo like the Lab, it looks just soo good.
Even in a blank level with almost nothing its ugly. Is there somebody with some advice?
I have put all the settings in the epic mode and also the materials. I use a pretty fancy gtx 1080 computer. I think thats all not the problem.
Perhaps 4.17 is better? I use 4.16 right now.

This is with forward shading and MSAA. And the translucent water which is beautifull,… is gone :slight_smile: