I’ve got a strange problem. I added multiplayer features to my game, and suddenly everything in the event graphs begin to run for 2 times with more than 1 players. I’m using a dedicated server. One event graph is totally usual, the other one does not have a player controller assigned.
Event graph (part) of thirdPersonCharacter:
Blueprint of chatbox widget:
Can anyone please help me with this? I can’t let the chat box being printed 2 times, and I have to check and choose the pawn with a playerController to get the replication done.