Why is emissive not emitting direct light like point light?

Hi, I just want to know the background, why emissive materials are not casting any light on other objects around it? (aside from lightmass, dont want to use it)

I have this idea, where you can lit (kinda simulate GI) a room with just make every object emissive and tweaking the lights to look good.

Do I have an error in reasoning? Could it be possible?

Thx for your help and tipps.
Regards

First–for trying to do GI that wouldn’t work

But second, UE4 does not have dynamic lighting from emissive, that takes almost as much work as a full dynamic GI system.

I think you just answered your own question. This is a lightmass feature.

ok, to ask the question differently:

  • whats the difference between dynamic light calculation of one point light and lets say a cube emitting (single bounce) light from all 6 sides?

To be able to calculate shadows and bounce and have it look good takes a lot more calculation than realtime direct shadows from one light.