Why is Cryptomatte not working in movie render queue remote mode?

I am working on a project and I noticed that when I render my shots in remote mode my cryptomattes doesn’t work, they came all empty, so I tested render in local mode with all the same settings and cryptomatte is back! Does anyone know how to fix this?

Hi Imbella,

Cryptomattes/ObjectIDs are editor only and don’t work in -game. We recommend converting your render farms to be based on the Editor (instead of -game) as it makes things more inline with what you expect - it effectively mimics a user pressing Render (Local).

Below is an a dev community article on the topic:

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