Why is collision being ignored on my Blueprint's Static Mesh component?

I’m having exactly same issue. (Version 4.2.0)

Created a pawn and can’t get any collision with an added static mesh component. It also doesn’t work using an additional box component from standard list or one of standard content shapes such as a cone.

Setting root collision box to Pawn collision preset doesn’t generate any collisions at all.

static mesh collides normally if placed independently in scene.