Why is collision being ignored on my Blueprint's Static Mesh component?

Hey fdjveiga,

It sounds like developers are giving some consideration for non-upright characters, but I do not have a current timeline for any changes to that. For now, building your own pawn and your own custom movement system may be your only solution.

I am also still looking into possibility that there is a bug with additional collision not being detected, and will let you know if I am able to find anything.

Thanks for your patience!