I created a new procedural foliage spawner in the content creator, but haven’t added any foliage to it yet. When I drag it into the world, the editor crashes, and I receive the following error:
Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 10] Cast of LightmassCharacterIndirectDetailVolume /Game/My_Level/Landmass_Map.Landmass_Map:PersistentLevel.LightmassCharacterIndirectDetailVolume_0 to ProceduralFoliageVolume failed
Any help to get this figured out would be greatly appreciated! Painting trees by hand is tedious…
I encountered the same problem. This is a feasible method I found:
Open the project, then create a new project, set it according to the normal operation, then edit — editor preference , find the procedural foliage and check it, drag the procedural folder sweener into the level and test. Then move the assets in the content of the old project to the new project, test again and succeed. Therefore, the test shows that the main reason for the failure may be the conflict between some settings of the project and the installed plug-ins.Finally, try to add some common project settings and plug-ins for installation, and check them one by one