Why is a material showing up differently on different meshes?


I have made a really basic material with just a texture sample and a constant value for the metallic to create a metal material. The material appears as a solid color on one of the meshes and it is like the preview in the material editor in the other one.

This is the material set up.

This is what it should look like.

This is what it looks like on a different mesh.

Could someone tell me why this is happening and what I need to do to fix it?


Hello Obverse,

did you set up the UVs correctly?