Hello everyone, I don’t know the Unreal Engine well yet, and I have a problem with reflections
In my scene it is a sphere with a chrome material and one HDRIbackdrop.
for HDRIbackdrop I have a different HDRI card and for the skylight parameter (same HDRI backdrop ) I have a different HDRI card (yellow map),
why do I see pieces of the map from HDRIbackdrop at the edges of the sphere? I mark them with blue lines, see attached file please
How can I make the background be different and the reflection map be different and so that they don’t mix?
in 3D Max there is no such problem as you can see